
- #MOST EFFECTIVE WAY TO USE POWERED RAILS MINECRAFT UPDATE#
- #MOST EFFECTIVE WAY TO USE POWERED RAILS MINECRAFT FULL#
- #MOST EFFECTIVE WAY TO USE POWERED RAILS MINECRAFT MODS#
If anyone wants to find out any timings for themselves, you can do so by downloading the map here.īefore I end the post, I just want to give a shoutout to /u/TaviRider for making the original map, so that I didn't have to make one myself :PĮdit: Thanks to /u/TimMinChinIsTm-C-N-H over at r/technicalminecraft for pointing out the difference between empty and filled up utility minecarts, these have been added in the Google Sheet and in the summarised findings above. This was causing them to stay behind in unloaded chunks, which made me think that nobody would want any larger ratios. I didn't include any times for minecarts with ratios larger than 34, simply due to them being too slow compared to the control line.
#MOST EFFECTIVE WAY TO USE POWERED RAILS MINECRAFT UPDATE#
I will update the wiki with this new data soon, so that if anyone else needs this information at a later date it will be available there. If you do not have a lot of gold available, the next best ratio for maintaining the speed closest to 8 m/s is 1 powered rail every 38 rails (1:37), resulting in a speed of 7.96 m/s. The optimum ratio for maintaining the maximum speed of 8 m/s for a minecart with a player inside is 1 powered rail every 34 rails (1:33).
#MOST EFFECTIVE WAY TO USE POWERED RAILS MINECRAFT FULL#
The optimum ratio for maintaining the maximum speed of 8 m/s for any full utility minecart is 1 powered rail every 6 normal rails (1:5). The optimum ratio for maintaining the maximum speed of 8 m/s for any empty utility minecart is 1 powered rail every 28 normal rails (1:27).
#MOST EFFECTIVE WAY TO USE POWERED RAILS MINECRAFT MODS#
You can use the ARK Commander, very useful tool and not too hard to use :) ACM is one of the mods that. I did this in order to see if the minecart physics had been changed at all, and to eliminate any human error that was present in the previous data, which turned out to be small but sufficient. Power fluctuations, loss of gravity and oxygen. After I tested minecarts with chests multiple times (as well as hoppers, which travelled the exact same speed), I decided to retest TaviRider's previous data on minecarts with players inside. I slightly updated the map by using command blocks and scoreboards, which automatically counted the amount of game ticks that have passed, which I then converted to work out the m/s for each minecart on each line. This Google Sheet contains data that I collected using TaviRider's original map, which contains several rails that are 2 km's long. Powering a single Rail will in addition power directly adjacent Powered Rails up to 8 Rails away from the original Powered Rail. These can be placed on the block adjacent to the Rail, or on the side of a Block (on same level or one above) the Rail. Although this post (which was made over 4 years ago) contained some useful information, it didn't contain any information about minecarts with chests, so I decided to find out the data for myself. One common technique is to use a Lever for constant powering, or a Button for a power pulse. Recently I've tried to find out the optimum ratio between normal rails and powered rails for a mailing system I am designing for a server, however I couldn't find any data for what I needed.
